Translucent unlit material not working properly.

I am trying to make a translucent unlit material which is completely black when the opacity is equal to 1. However, when i apply this material to an actor in the scene (which has an exponential height fog component) it gets awkwardly light in color as the camera moves father away from the actor.

Here is a picture:

Untitled

The cube on the left has an unlit translucent material with opacity set to 1 and emissive color set to 0. The cube on the right has an opaque unlit material with emissive color set to 1.

How do i fix this issue?

Best report this on the Bug Report category and post your engine versions, lighting setup that you are using. Iā€™d consider this a bug.

Did you find the trigger? Is it camera distance? height fog? or none of that?

Sorry for the late reply! It seems that exponential height fog is causing it.

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