I am trying to make a translucent unlit material which is completely black when the opacity is equal to 1. However, when i apply this material to an actor in the scene (which has an exponential height fog component) it gets awkwardly light in color as the camera moves father away from the actor.
Here is a picture:
The cube on the left has an unlit translucent material with opacity set to 1 and emissive color set to 0. The cube on the right has an opaque unlit material with emissive color set to 1.
How do i fix this issue?