hello, i have a simple question. how can i achieve that lantern effect in unreal?
Easily doable with the default SSS shading model. Material of the curtains in realistic rendering project is a good example.
hi, thanks for answer. but it’s not let the light pass and cast shadows like a window. i have japanese window all covered with white paper in my project.
Could you provide us with a screenshot of your window so we can visualize what you are looking at?