Hello folks
Since we updated to 5.5 we are experimenting random flickering artifacts when lighting big translucent fog planes.
We are currently using 5.6.1, we use nanite, lumen and virtual shadow maps.
We are struggling to narrow the problem down because it’s not easy to reproduce the issue.
We think that the problem comes from the translucent lighting volume because the flickering dissapears when the volume is disabled (r.TranslucentLightingVolume 0).
I found this question that could be related to our problem
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https://issues.unrealengine.com/issue/UE-230633
I don’t know why but I can’t check the contents of the CL 38513097 in p4 to see if we have the changes in 5.6.1
Could you please help us?
Update: if we disable virtual shadow maps (r.shadow.virtual.enable 0) the flickering disappears
Thanks
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