Transfer from startup map to motion controller map?

I am very new and taking a class. Our assignment is to create a “trade show” where the VR player can visit booths. I created my booths, set my lighting, etc,… lots of work. I just discovered that I created all of this on the startup map instead of the motion controller map. Argh.

Is there a way to transfer my stuff to the motion controller map OR make the startup map behave like the motion controller map? I have added the motion controller pawn. I have hands, but when I click the button to transport, a short blue bar appears and no teleport.

Thanks for any help you may offer.

Dave

Could really use some help, if anyone knows the answer, thanks!

if you see a short blue bar, it might be you have collision enabled and your are colliding within your space from the minute you hit start - if your space is surrounded by walls or glass windows that are grouped, the total collision of these can prevent you from teleporting anywhere - best thing is to make sure only your floor and certain objects have collision and everything else does not. I also have personally found it better to migrate your project to a vr project template instead of the other way around.

Thanks! I think I have figured out a way after many hours of searching. I added a NavMeshBoundsVolume that encompasses the floor of the level. Teleporting with the controllers now works!