If you want a 90 degree rotation, you can just swizzle the coordinates. There is a swizzle function. Use XYZ->YXZ. Then flips can be done by multiplying -1,1,1 etc.
Custom rotations can be done using RotateAboutAxis.
If you want a 90 degree rotation, you can just swizzle the coordinates. There is a swizzle function. Use XYZ->YXZ. Then flips can be done by multiplying -1,1,1 etc.
Custom rotations can be done using RotateAboutAxis.