has a whole new project to show all of the material editor fans out there. Run through some examples with as he makes modifiable materials that can be used for many purposes. Then he’s showing how to bake them out and how you can use a render target to preview certain things like Parallax mapping while tweaking them.
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!
Is it possible to replicate the interior cubemap technique but using spherical (or cylindrical) geometry? For example for faking an environment seen through a window.
I wanted a parallax effect (instead of the normal camera vector skydome thing) and found the DistanceLimitedReflections material function which seems to do what I want. It would be nice if you could rotate the cubemap somehow. The cubemap seems locked to the world rotation and I have no idea how to change it.