Awesome! can’t wait for the stream. The biggest roadblock i’ve had with blender>UE4 is getting rigify rigs to work with PhAT. I tried setting the joint radius to a much higher value before exporting, but still comes in to UE4 as too small and causes a ton of issues when trying to simulate a ponytail for example. It also messes up setting up APEX cloth simulations. Would be great if Epic showed a quick export pipeline and setting up a Physics asset for Rigigy rigs