Tom Wright and Mike Erwin are joining the livestream to talk about using Blender to make assets for UE4. Together they will explain the process of importing characters made in Blender into Unreal. Tom will use Rigify to show how to import animations and retarget them to take advantage of Marketplace animations. He’ll also demonstrate bringing a Static mesh with proper scale and smoothing into UE4. Mike works as Blender’s 3D graphics developer and will be helping answer what is happening behind the scenes when working with Blender. Be sure to ask a lot of questions for the Q&A!
Tom Wright - Senior Tech Artist - @TomTomAttack](https://twitter.com/TomTomAttack)
Mike “Blender Mike” Erwin - 3D Graphics Developer, Blender Foundation - @DangerCobraM](https://twitter.com/DangerCobraM)
Alexander Paschall - Community Manager - @UnrealAlexander](https://twitter.com/UnrealAlexander)
Special Surprise Guest: Kevin Vassey!
Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer everyone’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!