Training Livestream - Blender to UE4 - May 30 - Live from Epic HQ

I am so excited for this! I’m definitely going to be taking a lot of notes. I’m hoping they will cover some major export processes. Specifically I would love to see their optimized pipeline for animation. Do they use NLA strips and export the armature for each animation?
A more targeted question: Can you use Blender’s Pitchipoy facial rig?
I’ve tried using it before and had issues so I’ve worked around it and had to make my own facial rigs.
Also, drivers vs rigs for facial animation. Is there one approach recommended over the other?

Can’t wait for this!