mzprox
(mzprox)
June 21, 2017, 9:36am
133
Has anybody had much luck with the retargeting from the Epic skeleton to the Unrigify? There’s something really odd about the retargeting. When I retarget to’s version, it works perfectly. When I retarget to a UE4 skeleton exported to Blender and then re-imported with a new skeleton, it retargets perfectly. But this guy, not so much.
I modified the stream asset, if anybody’s interested . My version makes the following changes:
Creates a duplicate asset on a separate layer with bone names matching Unreal’s expected names so that you don’t have to manually map bones
Sets default name to “Armature”, which causes 4.16 to remove the extra root bone
Sets correct scale in the Blender document and removes the scale change from the script
It’s essentially the same as the original Unrigify, I just tweaked it to avoid manual work. That being said, I’m probably going back to tools , as I can’t get the retargeting to work quite right on this rig for some reason. It would be nice to have a Rigify to Unreal solution, but there still seems to be a missing link in that chain.
Hi Kneebiter, the file you made seems to be working fine, except ue still cant identify all the bones correctly. other than that the retargeting works fine if everything set up corretly. What problem did you find?