Has anybody had much luck with the retargeting from the Epic skeleton to the Unrigify? There’s something really odd about the retargeting. When I retarget to’s version, it works perfectly. When I retarget to a UE4 skeleton exported to Blender and then re-imported with a new skeleton, it retargets perfectly. But this guy, not so much.
I modified the stream asset, if anybody’s interested. My version makes the following changes:
- Creates a duplicate asset on a separate layer with bone names matching Unreal’s expected names so that you don’t have to manually map bones
- Sets default name to “Armature”, which causes 4.16 to remove the extra root bone
- Sets correct scale in the Blender document and removes the scale change from the script
It’s essentially the same as the original Unrigify, I just tweaked it to avoid manual work. That being said, I’m probably going back to tools, as I can’t get the retargeting to work quite right on this rig for some reason. It would be nice to have a Rigify to Unreal solution, but there still seems to be a missing link in that chain.