hello,
I’m currently working on a traffic simulation AI in unreal4 for uni. My mentor advised me to look into
different ways to accomplish large-scale AI for traffic flow in cities.
I’m having a fairly hard time finding any good papers/talks about the topic that could teach me more about the different techniques used so far in the (gaming) industry. Personally, I’d go for an actor based AI where every car has its own “brain” and “eyes”. But according to my mentor, there are different possibilities though he didn’t want to tell me which.
After spending quite some time looking into “Traffic simulation in games” I find it very tough to find anything useful for my case.
If anyone would have any good GDC talks or other videos or research papers on how other games did their AI (cities skylines, SimCity, GTA, cities in motion, etc) it’d be much appreciated.
I know roughly how to code it all, this work is graded on my research more than my code. So I have to find useful
information on AI techniques that I can delve deeper into.
Thanks in advance,