Summary
Some trackers do not track correctly after the 1st round of game play causing game mechanics to not work correctly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
On this map, play one round of the game. Everything behaves correctly. On any subsequent rounds the trackers do not behave correctly and seem to be keeping some information from the previous round even though no save data is being used. On 2nd round some people will get the last weapon way before they reach it.
Expected Result
Trackers should behave correctly regardless of the round being played.
Observed Result
On rounds after the 1st round trackers seem to be keeping and adding data from the previous rounds causing them to behave oddly.
Platform(s)
windows
Island Code
5472-6365-2241
Additional Notes
From our testing it seemed that the trackers were keeping track of previous rounds and adding it to current round causing later trackers to be triggered before they are supposed to be triggered. No save data is being used in the map. This map is over a year old, and never had this issue. Most likely appeared after an update in the past months.
Does anyone know if this is a new setting in the TRACKER device? If we are not using any save data or persistence what does this actually do then? I was just wondering if I need to turn this on, especially if this was recently added to the trackers?
Off the bat, it’s hard to remember what has been added/removed in settings, but I do remember the description, because it was what alerted me to the difference in trackers between game/round and player stat tracking.
But going back to some old stuff, they’re all off… I would have had them on. hmmm…
Not that I notice any problems now, because I decided not to do multiple rounds in anything because of the prop manipulator and other stuff not functioning properly after round 1.
I think you should turn them on for your situation.
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Thanks for the reply. I will try to turn them on to see if it fixes the situation. I was wondering if this was a new setting because the map is over a year old and I never had any issues with the trackers on later rounds and no changes were made to the trackers recently. Hopefully that fixes the issue. I’ll try to test to tomorrow if I can.
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So, I did some testing with an extra account in a published version and it seems that the trackers are working as intended once that option is checked.
So, that leads me to question when that option was added or if the default setting changed at some point because I never had this issue before. I’ll try to test a bit more but for now I will hope it’s resolved.
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Cool, thanks, thats good to know.
I recon it’s new, all the ones I’ve checked on my projects were off, and it’s something I definately would have turned on when I put them down in the first place.
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