Are there any known issues with the “headshot only” option in the tracker device? I’ve tried enabling it, but the tracker only tracks all eliminations.
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Hey @GrandpapaJoe - I’m currently using a tracker to track headshots, and it does work, however, I do all the assigning, saving & loading manually.
My working configurations:
Stat to track - elims
Target value - 0
Starting value - 0
Assign on game start - no
Assign when joining in progress - no
Auto save - no
Auto load - no
Use persistence - yes
Reset between rounds - no
…
When target is reached - Do nothing
Amount to change on event - 1
Player eliminations count - yes
Headshots only - yes
One thing to note with these trackers, is that if you’re listening to an elimination event, the tracker data might not have updated yet. The most robust solution would be to setup a callback for when that tracker has updated its data, which is a bit akward to do as there isn’t just a trivial “callback” function here if you’re doing things manually.
The quick “hack” solution is to stick a short “Sleep” in your elimination tracking code (you’ll need to spawn off the function and suspend it if you choose to do this), this solution has been the quickest to implement and does “just work” for me.
I hope this helps.
‘Headshots Only’ does not work when ‘Non Player Eliminations Count’ is checked. All creature eliminations are tracked.