Traces don't hit when starting inside a mesh & using complex as simple collision

I tried it with a sphere trace in the video but I’ve tested it with a line trace as well and had the same result.

I made a 2 minute video showing the problem happening on UE5.6.1 and showing it working as intended on UE5.5.4

Here is a link to download both of the projects if you want:

https://drive.google.com/drive/folders/1xcH2-RJlf8wmEUxcL2OmZzLaWIo1zyZE?usp=drive_link

The UE5.7 Preview also has the issue and I’m worried about this not getting fixed because I need it for the game I’m working on…

Not sure if UE5.5.4 just had this option enabled by default or if UE5.5.4 was the one bugged. Either way, this option is exactly what I needed.