Dying for help on this, tried to google and read answers hub, but so far no luck. I’m sure I’m missing something obvious.
I followed this epic live tutorial for the toon shader: Post Processing in UE4: Cel-Shading | Live Training | Unreal Engine Livestream - YouTube
My result looks great EXCEPT for the fact that one face of every prop (facing the same world direction) is always in shadow. This happens irrespective of skylight/point light/spot light, etc.
If I rotate the static mesh, at one point in the rotation it suddenly snaps into being a lit face, and then again becomes receptive to dynamic lights.
The lit faces respond to dynamic lighting, the shadow side never does.
I know the issue is in the Post Process Volume setup, because it goes away after removing the PP volume.
I’m attaching an image showing the behavior.