Does this work with 4.22? And I guess we have to run Setup.bat first, so there’s no reliable way to prevent downloading binaries for platforms we don’t want (without potentially breaking things later)?
LINK : fatal error LNK1181: cannot open input file ‘D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Core\UE4-Core-Win64-Shipping.lib’
LINK : fatal error LNK1181: cannot open input file ‘D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Slate\UE4-Slate-Win64-Shipping.lib’
LINK : fatal error LNK1181: cannot open input file ‘D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\InputCore\UE4-InputCore-Win64-Shipping.lib’
LINK : fatal error LNK1181: cannot open input file ‘D:\UnrealEngine\LocalBuilds\Engine\Windows\Engine\Intermediate\Build\Win64\UE4\Shipping\Engine\UE4-Engine-Win64-Shipping.lib’
Project not building after I’m building the engine from source
Hi ! I have in (Source) 4.23 there is error after build binaries ! What am I doing wrong? Can you explain to me all the buttons " Options"? . Building is 3 hours and Why when I choose Automation Tool .exe then comes out a window so that I chose Automation tool Launcher .exe! Thank you!
Error: AutomationTool exiting with ExitCode=1 (Error_Unknown)
AutomationToolProcess exited with code 1