Toggling / Changing Anti-Aliasing Method At Runtime?


Is it possible to toggle or turn off the Anti-Aliasing method while the game is running in a blueprint (UE4.26.2) ? E.g. From TemporalAA to FXAA? I haven’t been able to find any information on this.

I know that it can be done in the project settings, but I want to add a button for it into the main menu of my game.

Thanks :wink:

Thanks a lot! :blush:

No problem. :slight_smile:

Additional details:

console commands:

r.AntiAliasingMethod 0 ( off )
r.AntiAliasingMethod 1
r.AntiAliasingMethod 2
r.AntiAliasingMethod 3
r.AntiAliasingMethod 4

More information here:

nazdar Pandooo :smiley:

1 Like

@ZidakOK Hello :wave: :panda_face: