Has anyone had success with clamped textures and lightmass? When I bake lighting on objects that contain diffuse textures that are set to clamp, the resulting lighting for that texture appears to set the texture to Wrap. This is causing objects in my scene to appear to give incorrect bounce lighting.
The lighting on this object appears to have a orange hue but the material diffuse is white
After turning on visualize material diffuse in the world settings this is what I get, the diffuse texture is tiled with the wrap method, not clamp
Heres my diffuse texture that I have set to clamp on x and y
and here is my UV layout for UV set 0, where I am tiling the UV’s.