Hi all!
The player (ThirdPersonCharacter) I have in the scene is recognized by the NavMeshBoundsVolume and where it stands in the editor, it gets treated like it’s some static level element.
So when in play mode and the character moves, it walks around the ‘hole’ it generated in the navigation surface.
How can I remove the player from the navmesh generation? ( CanAffectNavigationGeneration is unchecked by default, so it is strange…)