Look into BP_ThirdPersonShooterAI - Event Graph > AI Gets Damage Logic > Human AI’s Death Logic
Patch 01 is now live. Changelog:
-
Cover system - notifies timing - there was a chance that player will stuck in cover
-
Stealth kill - weapon laser is now hidden during stealth kill along with weapon. Before player only seen laser.
-
Panel button blueprint - when compiling any blueprint with this BP, engine spawned another instance of panel button. It was caused by enhanced feature for child actor components. I had to reselect class for that component to fix it.
No. DENT is seperate package. I can’t add someones work and sell as mine. Changelog for patch is above.
I am confused. You did the change to BP_Bullet Trace?? I added it to your 3dp and it works great. It makes DENT in 3dp shooter work. Am I wrong?
You are right. In this update I didn’t change anything related with bullet trace logic. I’ve send this update before testing DENT integration. Since I made a walkthrough about it and it’s just 3 nodes, I don’t think it’s worth seperate patch now.
Very good package, but one question i don’t get my new added levels locked. I have added level code to finish level blueprint, variables to player_struct and also level select widget. Here are 3 screenshots:
Same problem continuing
I hope and believe that someone has solution that level locking problem, probably something in my code, but now everything else works it transfers to next levels and i have played all levels completed. but only still in level select unlocks those 5 first levels not mine own. i have added variables to player_sturct, finish level blueprint is there some else where need to add variables
Here’s tutorial how to add a new level to project:
https://1drv.ms/b/s!ArQ2o4Lr9uLggVHc3Hhg_w9lcMjJ
This is from side scroller but should also works with third person. There problem probably is from variables naming in struct. Some info is in features level in last section:
To finish level with “finish menu” use “BP_Finish_level”. Remember to set proper level name in “Additional settings/current level”. To add/remove levels from list, edit enum “E_Level_list”. Names on the list should be same as level map, so buttons in finish level menu could work correctly.
Thanks for quick reply. problem was that was missing those stuff in update level button macros section those new levels
Other problem is that in editor i have normal enemies, turret,ai,flying bots without shields, but in packaged version they all have shields
Responded through e-mail
Hi, how to add new weapons? thx for answer.
I’ve made a tutorial for side scroller, but it should work with third person version too - https://www.youtube.com/watch?v=z3Pjh-DS5i8
Today I’ve send update for UE 4.18 so it should be online soon.
Changelog:
- Enabled APEX destruction plugin
- Cover system - fixed small animation timing issue
, did you add the 3 nodes for DM’s?
You mean for DENT package? No, I forgot. I will try do it during next weekend so it should live in next week. Do you have a problem with implementing this?
---------- UE 4.18 Update ----------
Third Person Shooter Kit is now compatible with UE 4.18, but for some reason Epic didn’t include project file (.uproject) to package.
I’ve already send e-mail about this.
For now anyone working on 4.18 - you can download alone project file from here - https://1drv.ms/u/s!ArQ2o4Lr9uLgghLwyZAmHRimCK2u - and project should work fine.
Sorry for inconvenience
No, I have modified your 3psk and works with DENT. It would just more convenient if the nodes were in the 4.18 version.
I used your startup project. None of the maps compile. I will wait for your fix. Please, put the DM nodes in. Thanks.
I’m waiting for Epic response for now. It seems everythyng is fine on their end too So we need to sort things out.