Third Person Shooter Kit serves as a base for third person camera game. It’s a 100% blueprint project, with detailed features level and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.
1 You can have cover anywhere you want. It’s a blueprint actor which you place on the level and you can adjust it size and so on as you like.
2 You mean somthing like finishers? I have only stealth kill for now. I don’t have any finishers animations for now, so I’m not planning that feature.
Unfortunately I didn’t set it up for multiplayer, but I think it can be done with no big effort. Look at this tutorial series from Epic - https://www.youtube.com/watch?v=abmzWUWxy1U
Very good. The only thing on the market that’s a complete mini game. I would recommend this to a beginner only if they want an example project on what can be done. What would be great would be some kind of tutorials or breakdowns on how everything is done. Just implementing sections of the menu map would take someone with above intermediate knowledge. That could be a series of tutorials in itself. Not to mention dozens of gameplay mechanics and extras that are in this pack. Simple things like changing weapons takes more than just providing a new mesh.
Personally I’m finding a lot of “I didn’t know you could do that” and “How did he do that”.
Don’t get me wrong. This is about one of the best things on the market right now and has stuff you can’t find. (well worth at least twice the price) But, for someone who is at a point where they have maps already designed but doesn’t know how to take it to the “next level”, using this as a template could be confusing.
Something similar to the tutorial series for the Generic Shooter would be perfect.