Just copy them in your config folder. This way you can work already on 4.18. If you guys still have a issues, please let me know. Version 4.18 has almost no changes. I’ve only enabled APEX destruction plugin, so basicly you can download for version 4.17 of Unreal and then covert it.
I’m happy to let you know that Epic updated the package for 4.18 and now everything should fine - all files are included. If you would have any issues, let me know.
Awesome kit and I am really happy finding this- Would it be possible to adjust the settings or the blueprints to be able to destroy destructible meshes when shooting at them? Still new at UE4 and am learning the engine. Thank You.
I am attaching a pic. Modify BP_BulletTrace with the 3 nodes. You now have the ability blow up DM’s. PhysX and DENT helps also. They are in the marketplace. Not very costly. Marcin you should make this mode a part of the Kit.
Can someone explain to me the process of changing out the skeletal mesh in the character bp? I’ve tried a lot of stuff but it always ends up messing everything up
I’m at work, but I’ll try the tutorial when I get home. Yes I am using a different skeleton. I’m using a character I rigged with Mixamo and retargeted.
If it’s different skeleton, you have to also retarget animation blueprint for it (that will create new class of animation blueprint) and swap references for your new anim BP class.
Patch is now live. Now bullets should also apply damage to destructables.
Yes. To disable look for variables “UpdateAimYawOnNoAiming” and “UpdateAimPitchOnNoAiming” in BP_TPPCharacter.
If you want clamp to certain angle, look into graph “Mouse Input and gamepad right thumbstick input” in BP_TPPCharacter.
There is function UpdateAimPitchAndYaw. By default it is set to 178 degrees. Look at attachement.
Good afternoon, I have a question, how to insert TPPCharacter in the level that I created. When I insert into the level of the Player Start , then some of the functions are not transmitted Character.
I’m not quite sure what do you mean, but to use TPPCharacter you have to use TPSGameMode in your level, or place TPPCharacter into level and enable auto posses.
Well I’ve checked it yestarday and it was working as intended. Did you try setting lower values? Bear in mind that there is seperate setup when you use gamepad (little lower, same graph)