Yes. The red dot indicator.
Directional blood splashes preview, which will come with incoming TPS Kit update.
TPS Kit is still on sale!
Unreal Marketplace: https://www.unrealengine.com/marketpā¦on-shooter-kit
Video:
Hi! I donāt know if itās the right place to report a bug. When I retarget animations on version 4.23, it crashes. When I retarget animations on version 4.21, it works. My custom skeleton has exactly the same bones as Paragon TwinBlast. Does it mean Iām stuck with the 4.21 version? (Yeah, I tried to migrate my character, but when I migrate my character from 4.21 to 4.23, some root motion animations like rolling donāt work).
Iāve isolated the problem and the bug is in all RECOIN animations. When you try to retarget those animations from 4.22 version above, the engine crashes. However, retargeting works on the 4.21 version.
Okay. Bug reported.
EDITED: The creator said 4.25 version fixed it. Iāll try it and come back for feedback.
CONFIRMED. Retargeting animations work in the 4.25 version. (Despite I cannot use this version because I use Windows 7).
It is going forward definitely. I hired more outsource to speed things up (additional animations and art) Finishing up very important part which is locomotion. I really want to do it without bugs, high quality, thatās why it takes time, but locomotion is very hard, because it is very subjective if it looks good enough. Iām planning some bigger video, but Iām postponing it every week, because I want to show you guys more stuff, and more finished features. I think when I will finish locomotion and aiming, I will make a bigger video showing progress (weapon attachments, some new FX, locomotion, AI throwing grenades, AI picking up items/weapons) Iām aiming for September, but obviously canāt be 100% sure if they wonāt be any surprises along the way. Whatās positive is that quality is very good and I manged to make pretty advanced stuff already. I already got some new animation delivered so I can share. Thatās not all of them and also they are work in progress https://youtu.be/D1BWZ-FQGoo
I think we talked about it on Discord. It is engine crash, not content, so I canāt do anything about it, but Epic fixed it in 4.25 as you said. What you can do is to retarget on 4.25 and then migrate to older engine version.
Take a look at this video Using character creator 3 and the kit.
Good job!
Third Person Shooter Kit is now on flash sale with 50% off price!
https://www.unrealengine.com/marketpā¦on-shooter-kit
Some incoming update progress video:
Traversal improvements for Third Person Shooter Kit incoming update. Jumping is still work in progress.
any idea when the update will be ready? canāt wait
Hey! Hard to sayā¦still a lot of work left, I was aiming for Cyberpunk release but I think it will slip.
This is some new info regarding incoming update:
Update news:
- completely refactored aiming system. Now it is very easy to add new weapon grip (holding type). No coding is required, just adding assets to data asset.
- procedural recoil - can be seen in games like Division 2 or Metal Gear Solid 5
- new reloading animations for pistol and rifle, for TPP and FPP cameras
- spawning magazine with physics during reloading
- skeleton and animations for pistol, rifle and shotgun
- gun sway in FPP
- improvements for holster pose in FPP - now it is ok to look around, before camera was clipping and character was switching to aiming in wrong circumstances
- dither opacity material function - added to weapon materials, activated when mesh is close, to avoid clipping with camera
- much smoother transition in FPP between aiming and holster
- much smoother transition in FPP during reloading
- reloading in FPP without resting aiming angle - before upper body was rotating to default position which caused camera clipping
- recoil applied to aim offset properly - before it might look bad when character was aiming left for example and recoil animation was applied, character was push not from weapon direction but from mesh direction
- transition between FPP and TPP during reloading
- added option to alter aiming pose per weapon using IK target location - no coding required, just setting values in data asset
- ton of smaller improvements that I donāt remember anymore
That took almost 2 months of work, although I was slowed down by injury with fractured bone.
If something looks great on this video it means it took a lot of work.
FX are placeholders and audio is not final on this video.
Incoming update news:
- new animations for weapon change, for standing, crouch and jog
- new stealth kill animations
- updated grenade throwing and picking up items, while holding a gun
- successfully switched project to UE 4.25
Cover system - locomotion improvements for incoming update
Whatās new:
- complete locomotion for cover system (enter, exit, stand, crouch, armed, unarmed)
- camera zoom while aiming in unarmed mode
- improved jog animations for unarmed state
Feel free to post any feedback or feature requests!
Third Person Shooter Kit is now on Black Friday sale with 30% off price! https://www.unrealengine.com/marketpā¦on-shooter-kit
Third Person Shooter Kit update for UE 4.26 is now live - it is same version like 4.25 so you can easily convert it.
Do you have the upgrades in 4.26?
Not yet, it is same version as 4.25 is. You can check road map here, and see whatās done
https://docs.google.com/spreadsheetsā¦it?usp=sharing
Just loaded 4.26. None of the upgrades are their. Getting tried of waiting.
Third Person Shooter Kit is now on Winter Sale with 50% off price! Third Person Shooter Kit v2.1 in Blueprints - UE Marketplace
Update is not released yet. Roadmap is here https://docs.google.com/spreadsheetsā¦it?usp=sharing. Engine version doesnāt matter.