Third Person Controls causes fps drops + ping spikes when adding and removing multiple times

Summary

I’m using input trigger events to add and remove the third-person controls, and the more the player does the action, the more laggy it gets.

After reviewing and testing, the reason is that removing and adding a third person controls device (for example if you want to grant aimbot to a player when they are scoping in) rapidly (2/3 times per second) causes your fps to drop when you scope out (remove) and therefore increases your ping, this can also cause the entire session to lag and even up to 96% packet loss in playtest.

this was previously reported (Third Person Controls lags when adding and removing multiple times) but ignored. So im posting again to bring attention to the issue.

This issue even appears in big maps such as the one from Hozzy (3256-2350-0756)

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Add an InputTrigger InputType “Creative Input Action” Creative Input to "Custom 2(Target)
Add an Third Person Controls device, check Targeting Assistence
In “AddTo” function, bind “OnInputReleased” from input trigger device
In “RemoveFrom” function, bind “OnInputPressed” from input trigger device
Start the session and aim several times moving the camera around

Expected Result

The player should have a smooth transition without lag between standard Fortnite control and third-person control.

Observed Result

When un targeting, there is noticable lag and fps drops to around 12 from 200.

Platform(s)

PC, PS4, MOBILE

Island Code

3256-2350-0756

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Video

FORT-1034895 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.