Summary
I’m using input trigger events to add and remove the third-person controls, and the more the player does the action, the more laggy it gets.
After reviewing and testing, the reason is that removing and adding a third person controls device (for example if you want to grant aimbot to a player when they are scoping in) rapidly (2/3 times per second) causes your fps to drop when you scope out (remove) and therefore increases your ping, this can also cause the entire session to lag and even up to 96% packet loss in playtest.
this was previously reported (Third Person Controls lags when adding and removing multiple times) but ignored. So im posting again to bring attention to the issue.
This issue even appears in big maps such as the one from Hozzy (3256-2350-0756)
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Add an InputTrigger InputType “Creative Input Action” Creative Input to "Custom 2(Target)
Add an Third Person Controls device, check Targeting Assistence
In “AddTo” function, bind “OnInputReleased” from input trigger device
In “RemoveFrom” function, bind “OnInputPressed” from input trigger device
Start the session and aim several times moving the camera around
Expected Result
The player should have a smooth transition without lag between standard Fortnite control and third-person control.
Observed Result
When un targeting, there is noticable lag and fps drops to around 12 from 200.
Platform(s)
PC, PS4, MOBILE
Island Code
3256-2350-0756
Upload an image
