I recently had a brilliant idea about 2d platforming on shapes. i took the idea to some friends and we were talking about being able to bend the tilemaps to fit shapes like they do in Mario Odessey. After a little bit of discussion though we had no idea how you could possibly complete this in UE4.
is it possible to turn a tilemap into a material and wrap it around certain shapes or would we have to make something custom and not use tilemaps at all?
just the idea of it sent our heads spinning. so I’m posing the question to the forums.
how would you go about doing something like what Mario Odessey did?