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The Unreal Marketplace Improvement and Feedback Thread

What Classy said, I’ve been looking into content only blueprints but the number of work arounds you need to do to even be considered is kind of silly.
Blueprint plugins are extremely useful in my own projects due to how easy it is to add them as needed and apparently Epic thinks so too due to them adding the ability to create them in the first place.

Nice, love the new wishlist feature. Thanx Guys

I saw it too but now its gone again. I restarted the launcher and it disapeared. Can I get it back?

It would be nice to be able to filter my vault by engine version, and possibly filter by downloaded/cached.

Another nice to have for the vault would be sorting options Name|Purchase Date|Size, ascending and descending.

As of 8pm EST, it seems to be working for me…

PS.
Yea I second the above Idea for Vault management. Even a way to hide certain regrets? lol.

Well done on adding a wishlist. However, if the wishlist is empty then the heart icon should be broken because it doesn’t love anyone.

How about including localized prices for the market place, as it is done for the Epic Storefront? Currencies discrepancies definitely impact sales, and being able to track devs location and offer regional prices could amount to greater sell numbers. Localized Pricing is already a thing in a lot of stores, why not at the marketplace?

I’m sure somebody mentioned something like this earlier, but I’d like to chime in as well by requesting a Latest Update Date field for all marketplace products, so we’ll at least able to see if some the products we use were updated since we last downloaded them.

Another highly useful feature would be a **Changelog **tab. Since we already have a multi-tabbed interface with Description, Reviews, and Questions, adding another tab would be a fairly trivial task. While some sellers list or link their changelogs in the description field, this would standardize the feature for all of them and also prompt many of those who don’t bother with it to list their changelogs online.

For me personally, both would be high-priority additions, so please give this idea at least some consideration. Thank you.

@b1016103 - Speaking as a seller who’s made (and still makes) several updates to my assets, I initially also wanted some kind of ChangeLog feature in the MP. But I slowly realized how easy it would be to abuse something like that, releasing many ‘pseudo’ updates only to give the false impression that the asset is actually being worked on… So maybe it’s better this way, I don’t know…

I was going to post about this myself, I have been looking forward to this for a long time to see update changes be listed on each product I really agree with you and I’m so happy that they let you save favorite items now as well, however I will be honest 50 favorites is not nearly enough for a backlog, theres 100s of things in the marketplace and its growing every day.

I agree with you, we really need a way to manage our vault content, for instance hiding things we no longer use, & adding our own custom categories to group different content.

Seriously so many good ideas, I agree with all of these! :smiley: I’d be making use of every single one of these if they were implemented.

While I fully admit I may be missing something, I really don’t think the potential for abuse is that great. Aside from the fact that you could do the same dirty tricks in the description section, one can also usually tell the state of the pack by the supported version, the number of listed assets, or even the comments on the seller themselves. I also don’t see how it would be that easy to abuse the system without at least making some kind of an update in the first place. It’s not like sellers will start claiming that they just added “100 new meshes” without a basis, and I doubt that dozens of minor bugfix logs will fool or persuade anyone.

Anyway, that’s not a subject I thought about. I’m less interested in keeping track of how often a pack is being updated than the fact that I have no idea whether or not I have the latest version of the pack with all that it entails. I don’t (and can’t) keep the exact directory structure of the packs I buy, so I can’t auto-update and have no idea whether I may be missing the new content, bugfixes, and so on until I manually re-download and compare them—obviously an enormous waste of time and bandwidth. Having some kind of a last update timestamp on the pack would at least help me with that, and having the changelog section would help separate routine version updates from content ones.

"Anyway, that’s not a subject I thought about. I’m less interested in keeping track of how often a pack is being updated than the fact that I have no idea whether or not I have the latest version of the pack with all that it entails. I don’t (and can’t) keep the exact directory structure of the packs I buy, so I can’t auto-update and have no idea whether I may be missing the new content, bugfixes, and so on until I manually re-download and compare them—obviously an enormous waste of time and bandwidth. Having some kind of a last update timestamp on the pack would at least help me with that, and having the changelog section would help separate routine version updates from content ones. " I have been wondering this myself, why are you the first person I’ve seen even talking about this other than myself? It makes me feel like we’re in some weird alternate reality where things don’t make sense anymore lol

@b1016103 - As long as there’s no option to “sort assets” or “filter assets” by date of update while browsing the store, I guess I don’t see a problem…

Just downloaded 4.26 as a side-by-side installation and instantly recalled another thing that has been bugging me greatly with every version update. I believe a large portion of us would seriously welcome a separate filtering field for sorting the products we have by the engine version. It could be useful for the marketplace, no doubt, but it’s simply a crucially missing piece of the launcher’s Vault section. I have more than a hundred code plugins in the Vault that I have no particular desire to compile manually, and checking which ones have already been updated for a new version is a needless waste of time that can be easily avoided by a simple Filter by Engine Version filter.

On the downside, I guess it could potentially create some minor confusion for version-agnostic entries like static props, but I believe having the ability to filter out plugins unsupported by a particular engine version would be too positive to outweigh minor concerns like that. Besides, it’s not just code plugins. It’s all the marketplace products that utilize some the newly added features (Sequencer, Niagara, Chaos, volumetric clouds, and so on), as well as some of the deprecated ones like Matinee.

An option like that could be safely added to the Vault, though. While I completely agree that it would wreak havoc on the marketplace, it seems like a highly useful sorting feature for the stuff you already own.

Hi Epic team! Can you pls add the ability to remove unwanted assets from personal Vault?
(there’re many abandoned plugins that clog vault and can’t be deleted)

I don’t know if this popped up, it probably has…
Rather simple and easy, yet in my opinion very powerful feature:

  • Ability to filter out Owned content in the marketplace

The freebies are great! But sometimes there appear new all-time-free assets, sometimes it’s just new free-for-the-month assets. Especially for free content, the only thing you are interested in is finding the things you DON’T have. This would be very simple to implement, but it would help a LOT.

Hello,

I’ve the problem that my “Tresor”-library contains more than 140gb of data. So it is often frustrating to find certain items even though I know I own them.

So I’ve some suggestions for the “Marketplace” and the “Tresor”:

  • An option for deactivating the auto-search-function at the searchfields at the client would be great. If i’m trying to enter a searchtext often some characters are missing, because the client seams to start searching with the first entry.
  • Also would it be great, if there would be any “searching-indicator” (for example a “process bar” or a simple “light”) for knowing that the search is still running. I am often unsure whether the search has already ended or whether results are still being displayed (“Marcetplace” and “Tresor”).
  • Marking favorites at the “Tresor” would be also a great option. I use some items in my library significantly more than others, so it would be realy great, if I could mark those as favorites and could filter them.

I really think that I wouldn’t be the only one to celebrate these additional options. Actually, many users should have the same problems.

Thank you for the Unreal Engine and everything you do for us, Merry Christmas, a Happy New Year and stay safe! :slight_smile:

Hello Epic Team, :stuck_out_tongue:

I’ve the problem that my “Tresor”-library contains more than 140gb of data. So it is often frustrating to find certain items even though I know I own them.

So I’ve some suggestions for the “Marketplace” and the “Tresor”:

  • An option for deactivating the auto-search-function at the searchfields at the client would be great. If i’m trying to enter a searchtext often some characters are missing, because the client seams to start searching with the first entry.
  • Also would it be great, if there would be any “searching-indicator” (for example a “process bar” or a simple “light”) for knowing that the search is still running. I am often unsure whether the search has already ended or whether results are still being displayed (“Marcetplace” and “Tresor”).
  • Marking favorites at the “Tresor” would be also a great option. I use some items in my library significantly more than others, so it would be realy great, if I could mark those as favorites and could filter them.
  • A filter to see all the items in the local library that are updated would be helpful too. :wink:

I really think that I wouldn’t be the only one to celebrate these additional options. Actually, many users should have the same problems.

Thank you for the Unreal Engine and everything you do for us, Merry Christmas, a Happy New Year and stay safe! :slight_smile:
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