The Unreal Marketplace Improvement and Feedback Thread

Amazing

I would like the Marketplace NOT to delete Threads that they don’t want to be seen.

That’s my wish.

Unlimited wishlist please. Not sure why it needs to be capped at 50. I end up removing things i might need in the future.

1 Like

First, sorry if these have already been mentioned.

  • Sort by Rating (High to Low and Low to High) : when there are 554 pages of assets on Sale like the one currently being held, it’s too difficult to find good deal for assets not already in the Wish List.
    Thus, it would be helpful to look at assets appreciated by the community and see if they are useful for ourselves.

  • In Library, Sort by Update Available : when an asset has been updated, it is indicated by a orange . It is fine, but when you have a ton of assets, scrolling to find the is painful. Please put an option to find them more easily.

1 Like

@Entilzar For the sorting, you can use Orbital Market, a search engine for the Unreal Marketplace:

nvm it’s fixed

Thanks for the tip !

Every time we are searching for free content, we have to go through about 32 pages to find 1 or 2 contents and as time goes on, the list grows.
Please Epic, add a “Hide Owned” filter on the marketplace, everyone is begging for it.

2 Likes

Let me add that it should even be the default behavior, when you go to the market place it’s to get new stuff, not to see your collection (which you can already see in your library chest).

  • Fix the Wishlist. Why does it not work? It shows nothing. It did work for a few hours the last few days then it stopped again today.
  • Let me add more than 50 items please. With so many items on the Marketplace, I come across items I want to save for later, 50 adds up quickly.
  • Not related to wishlists but let me follow users. I often find someone who releases art as a collection and I like to go back to see what else they make over time. It would be nice to be allow to have a list that I can quickly access to click on.
1 Like

A simple email system that would send invoice ID’s & products purchased to a specific email (Defined by the seller) every time a transaction went through. It would make the process more seamless by allowing us to automatically (or manually) validate our customers.

1 Like

I’m really loving selling on the Unreal Marketplace. That said, I do see some areas where the marketplace could be better.

Love that the new products are by default listed first, giving them some exposure. Where I think the marketplace fails with exposure is after the release, outside of being in a sale, the creators have no way of getting more eyes on their products, at least within the Unreal Marketplace. It would be nice if we had a way to market our products within the marketplace. As it grows, getting exposure will be more and more difficult. Something that I have seen that looks to work well on other marketplaces, is creators being able to buy ads displayed in specific categories. also encourages more categories when it is warranted, as Epic will make more money on ads if there are more categories. Another idea is to allow merchants to buy tag words, placing their items at the top of the list for those words. Just my thoughts on it so far.

I think the marketplace has too little quality oversight. As buyer I really have trouble sorting through all the low quality assets.

4 Likes

I get the feeling that Epic saw the marketplace as a way to get people into UE4 and just let anything through. They don’t seem interested in it anymore.

But there are assets that most people could never make on their own and are dedicated projects in their own right that take a significant time investment and large user base to even be worth making that just get buried in the rubbish.

Examples are Voxel Plugin, ArcInventory, my own plugin MoveIt which somehow survived despite Epic making ALS free during development obliterating my profits.

And then the few actually high end art assets like Stylescape and so forth that are buried under the endless stream of assets that aren’t good enough to put in a game.

And if I make a new asset there’s a huge likelihood that it will disappear from front page on the day of release and won’t be seen. Or a competitor will go free before I finish it.

It’s a big and it feels like Epic aren’t invested enough to fix it. We’re supporting the marketplace against our own interests at place because we feel obligations to customers.

2 Likes

Please add market comment instant email reply notifications!

:partying_face:

Please please pleeeease, can we have more specific filters?

We have a specific section for “weapons”, but vehicles get chucked in with other props.

We need more detailed categories to filter content through. Male characters, female characters, stylized characters, monster characters etc etc. Guns, ranged weapons, melee weapons, vehicles, motorbikes, boats, military etc.

Marketplace creators would get a lot more visibility if there content was accessible, it’s too hard to find content by searching now days.

1 Like

[=“AntiGravity, post:1069, topic:22096”]
If its if an unobtrusive bottom of page other products you might be interested in, and those products are genuinely RELATED to the one you’re looking at (and NOT just something poked in your eye) - then maybe. But buying TAGs will lead to abuse, with larger sellers dominating smaller ones (with no guarantee of better quality). If so, no thanks! It sounds like web search, or what all the anti-trust cases around the world are all about.
[/]

Now there’s a thought. Related items. I did like that the marketplace has them. I think they are very useful. Would be nice if some of those related items were our own items, or 2 sets of them. 1 related items list the creators put together for each product, and then a related items list that Unreal organizes.

[=“AntiGravity, post:1069, topic:22096”]
Do Ads work anyway? The advertising / marketing industry cesspit is becoming ever more sleazy and invasive with predictive fingerprinting techniques for micro-targeting, based on browser / device / session metadata (especially server-side, where it can’t be blocked versus client-side 3rd-Party cookies which are going away anyway). There’s strong evidence that none of it works anyway, and its just being exploited by fraudsters!
[/]
If they don’t work, then people whom are thrifty won’t keep buying them. I don’t think anyone wants to be tracked. No need for all that. All I’m saying is that as a creator, if I spend a ton of time on something, especially something that could be useful to other people, it would be nice to be able to buy an Ad, typically in the category it is in, to get possibly more eyes on it. Imagine a section at the top or bottom of every category that creators could buy. Maybe it only has space to show 4 ads, but you randomize it if there is more than 4. I’m both a creators and a developer. There are lots of great tools and things that people have made. How do I find them? How do I know what is good? Well, if some spends the time and money to make an ads, then they are probably serious about their work, or passionate about their products or whatever. I know as a creator. And, it is very likely that Epic will make far more money selling ads than they ever will on the commission rate. I know on the platforms I have sold on that have good advertising options, I spend way more on those than they charge me in commission. So, in the end, Epic could choose to not charge any commission rate, because they make more than enough on the ads.

[=“AntiGravity, post:1069, topic:22096”]
The alternative is to build a greater presence on here. I’m not talking about posting Ads in Community-Tools which isn’t the place for African Elephants anyway (delete that Ad from Feb 2020 dude :wink:). I’m talking about contributing something on the Forums or AnswerHub or other commonly used channels. Want examples of MP creators that do? PM me.

Its up to you. But there are lots of devs on here who will never buy anything from creators with zero presence. For starters it can be harder to get a refund from them. :stuck_out_tongue_winking_eye: Anyway, why not have a side-chat with others on the creators platform and see if loyalty or building up interest by interacting more on here is something that can grow sales or not. As the forums are kinda dead. But paid-for promotion or sub-Ads are so over-saturated.
[/]

I have no idea the impact of being more active in the Unreal Forums. Totally love that Epic calls out people that help others in the forums. That was super cool to see. I was extremely active in the Unity Forums, answering questions in the Animation section. It was somewhat crazy how much work I got from that. I’d answer their question, and then they’d have another, and then another, and then “Hey, you want to do for us?” lol. I’m not experienced in Unreal enough to really give any good advice yet. I’m sure that time will come. I’m really waiting for Unreal to open the metaverse. If you guys want to excite 3D artists, then give us a persistent world when we can all meet and show off our crazy creations as soon as they are ready. I’m involved in a number of virtual worlds. There is nothing more powerful than bringing your creations into an active world of creator friends.

What I do plan on doing, is making some tutorials. I think there are a number of niches for tutorials related to using Blender with Unreal, or just general things about Unreal Engine that aren’t covered as broadly. I have a number of tutorials around 3D creation and animation for various platforms.

The Rating System…

For 15 years now, I’ve been selling 3D products on a number of 3D marketplaces. The rating systems on each of them can be very contentious with content creators. 1 site I was on near a decade ago seemed to do it right. One thing I see being on the Unreal Marketplace for a little while and selling a few thousand dollars worth of stuff, is that few people rate the products. Surprisingly few people do. When so few people rate the products, can be frustrating for creators. Even if you make a great product, all it takes is 1 person to rate it negatively to completely kill sales on them. is generally not something I worry about, but it’s a common complaint from others. The real problem is not negative ratings, but the fact that few people rate the products they bought. 1 negative rating or review means a lot less if you have many other ratings, somewhat cancelling out the bad 1. Also, when it is not easy to rate products, then it is far more likely for the average rating to be negative, as those people have a reason to seek out the rating system than people that liked the product. Like I said, there was 1 site that managed to get the rating system right. What they did was make it super easy to rate the products, with constant reminders. On that site, probably 1 in 4 purchases were rated. It was a vast difference from all the other sites. Looking at Epic Launcher, we have a list of all the products we have purchased. If there were stars options on each of those products in our Launcher, then it would be a simple way to rate the products, and in a place that is more natural to do it, where you are actually using the product. So, more reminders to rate products, and other options to do so will greatly increase the usefulness of ratings.

3 Likes