The Unreal Marketplace Improvement and Feedback Thread

Would love to see more “written documentation” vs. “video documentation”, we all have our likes and dislikes, but I find for myself that Video is much slower to use, than Text is to read. Due to the amount of stopping and restarting, and secondly because the mind is just not as active, when watching someone “drone” on about something, making mistakes, laughing about it, etc. Don’t get me wrong, I’m not against Video, and do find them useful, but when I’m in a hurry (which seems like I always am), Text is a better way to go at least for me.

Thank you

Why there are no filter in unreal epic launcher for market place ? i want to filter it to see only the free or by price or i just want to see the new stuff ? pls to make a filter in epic launcher and the market place form ion webpage . waiting your answer epic team …

Filters have been requested before, and acknowledge by the marketplace staff. They will undoubtedly be implemented in time. =)

[=;360768]
Filters have been requested before, and acknowledge by the marketplace staff. They will undoubtedly be implemented in time. =)
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thanks a lot :slight_smile:

[=mhnoni;361493]
thanks a lot :slight_smile:
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No need to thank me, thank. While it may seem like it takes a bit of time from our perspective, they are working very hard and diligently on many things behind the scenes. =)

[=;357125]
Cheers! Also there is a discrepancy between the Marketplace browsing in the Launcher and on the website, eg. in Launcher Marketplace you can’t see reviews and stuff like that? Unity has the unified system where whether in-game or on a web browser their Asset Store is quite consistent.

Keep up the nice work.
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Thanks! And yessir, bringing all the web Marketplace features to the launcher is something that’s currently in development and will be rolling out in the near future. Outside of the seller portal (which we’re testing right now), that’s at the top of my personal wishlist because it’ll let us do even cooler things with layout, custom categories (by theme instead of asset type, for example), and embedded media.

[=jayice;359083]
Would love to see more “written documentation” vs. “video documentation”, we all have our likes and dislikes, but I find for myself that Video is much slower to use, than Text is to read. Due to the amount of stopping and restarting, and secondly because the mind is just not as active, when watching someone “drone” on about something, making mistakes, laughing about it, etc. Don’t get me wrong, I’m not against Video, and do find them useful, but when I’m in a hurry (which seems like I always am), Text is a better way to go at least for me.
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I’m with you in that I’m more of a text guy than a video guy. I’ll mention to people submitting content that people have different preferences for how they get their tutorial content, and especially that tight editing of videos is a good thing. Ultimately it’s going to be up to them, but I’ll encourage them to ask the community which format they prefer to see what’s best for them. Thanks for the feedback!

[=mhnoni;360764]
Why there are no filter in unreal epic launcher for market place ? i want to filter it to see only the free or by price or i just want to see the new stuff ? pls to make a filter in epic launcher and the market place form ion webpage . waiting your answer epic team …
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Hi mhnoni! Developing customizable filters is in our wishlist, and it’s one I’m pushing for personally because I know how useful those can be. I don’t have a date for when we’ll have those in place, but I have some other ideas that will help accomplish similar functionality that I’m working on rolling out sooner. Thank you!

[=;362111]
No need to thank me, thank. While it may seem like it takes a bit of time from our perspective, they are working very hard and diligently on many things behind the scenes. =)
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Thanks man! We definitely are. Currently testing the seller portal for a release in the very near future. We’re in the home stretch on it, and are dotting every last ‘i’ and crossing all the 't’s. Ensuring a solid user experience upon initial release is super tricky, so we’re trying to make as bulletproof as possible for everyone once we open the floodgates. All the testing and dev prior to release is why we keep postponing the five-day flash sale, to make sure each gets its proper testing and attention during our social media news blast when each is released to the public. :slight_smile:

Good to hear! Polishing takes time, it’s good to see the team is focused on delivering a quality system when it’s done rather than rushing it out the door. =)

[= ;363358]
I’m with you in that I’m more of a text guy than a video guy. I’ll mention to people submitting content that people have different preferences for how they get their tutorial content, and especially that tight editing of videos is a good thing. Ultimately it’s going to be up to them, but I’ll encourage them to ask the community which format they prefer to see what’s best for them. Thanks for the feedback!
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I would love to offer more written documentation too, on top of all my video tutorials, but there is just no nice way at the moment to include written documentation in marketplace packages. Written documentation is much easier to maintain, you can easily just change or add a few sentences after an update, while for video tutorials you sometimes have to redo everything, like I did after the last update for my minimap.

And I’m generally someone who likes video documentation much more than written ones, I just have the feeling that watching a video is much less “brain work” compared to reading. Of course there is editing on the videos needed, you can’t publish tutorials where you yourself are making mistakes, that’s just annoying for the viewers. Though, I once called something green “blue” in one of my latest tutorials, but that’s fine I think :cool:

My plugin Turn Based Strategy Grids has been plagued by a series of delays and backend failures, all of which lead me to plea for : Please give content creators a way too instantly manage their marketplace content’s screenshots, descriptions and possibly asset packages.

would have solved all issues that I’ve encountered as a content creator:

  • When my plugin originally appeared it was linking another content creator’s website. I mailed about it, it got fixed 4 days later. But due to a backend failure, it got unfixed one day later. I mailed them about it again, and time it took 10 days to fix it. In short, during the two weeks after initial release, I was advertising for another content creator.
  • When 4.7 went live I found out my plugin was giving a few blueprint errors due to a change in interface to object casting. I fixed the the same day 4.7 went live, but it took 4 weeks before it was rolled out on the marketplace, because Epic staff was tied up with GDC. I received numerous emails and PMs about the over those 4 weeks, all while I already had it fixed. I have also put out an update since then, which includes new features.
  • Now my plugin is on Flash sale! But the entire marketplace page is reverted back to the first version. The description is outdated and thus doesn’t mention the new features, the screenshots are outdated and once again I am advertising for that other content creator (you’re welcome C-Media Solutions).

All in all I’m happy with how well the plugin is doing, but after putting so much work into , being misrepresented at critical times feels like a kick in the nuts.

Most of could have been avoided if there was a way for content creators to update their own descriptions, website and screenshots. My guess is that has been in the make for some while, but I feel it would be good to give more priority. Its a pretty low hanging fruit. I do realize that allowing us to manage our actual asset pack ourselves is a whole new level of responsibility you would be giving away- trusting content creators to upload correctly structured and working content. But I feel wouldn’t be a big since the first submission is completely moderated.

, I’m very sorry that you’ve been having a bad experience with the Marketplace. To speak to your first request, the features to allow content creators to directly edit their content descriptions, screenshots, and packages are actively in development and are currently in testing. They’ll be released in the coming weeks once testing is completed. It’s a very high priority for us. The intent is that all changes will go into a vastly simplified moderation queue for us to review then either request changes or one-click publish for description\screenshot changes, and to be able to quickly and easily test the submitted files. Currently the catalog changes are done by us by hand, so will save a great amount of time.

I’ve worked with the team to find out what the other issues were, and we’ve updated all the information to be latest, and we’ll follow up with you in the email you sent me morning to confirm.

Thanks , your response has always been timely and helpful. I realize my experience is probably just a streak of bad luck. Looking forward to seeing those content creator features.

Sorry newbie here, but I’m wondering if there is a way to filter content in the marketplace by price. For example, if I go here: Marketplace - UE Marketplace I don’t see a way to filter to only show “Free” options. Am I just missing something?

Hi ! Unfortunately we don’t currently have a filtering system. Also, we do not offer free content, except for content released by Epic Games and a couple rare exceptions.

Please consider requiring animation pack’s screenshots to include side by sides with and without bones showing. Unfortunately, in part perhaps to lackluster testing on the part of EPIC, you have to buy a pack and check for yourself if it has correct root motion or IK bone animation. Basically I feel it would help avoid -> Mobility MoCap Pack 1 - 136 Mobility Motion Capture Animations - Marketplace - Epic Developer Community Forums

I think you produce a game you should have a 100% of the profits and not epic taking 70% out of your earnings. The market should determine your prices with the taxes taking out of your profit. maybe cheaper in the long run is get your own website and sell your game there and if it is real good have it published for free by Microsoft or Sony because if they are interested in your game they have these offers to publish your game for free every year or so. That leaves epic out.

[=Onnik6;372743]
I think you produce a game you should have a 100% of the profits and not epic taking 70% out of your earnings. The market should determine your prices with the taxes taking out of your profit. maybe cheaper in the long run is get your own website and sell your game there and if it is real good have it published for free by Microsoft or Sony because if they are interested in your game they have these offers to publish your game for free every year or so. That leaves epic out.
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You talk about publishing games, and you have posted in the marketplace feedback thread, I don’t really get your point :wink: You cannot publish a game on the marketplace. And if you publish a game using UE4 Epic is not taking 30% but 5%.

[=;372838]
You talk about publishing games, and you have posted in the marketplace feedback thread, I don’t really get your point :wink: You cannot publish a game on the marketplace. And if you publish a game using UE4 Epic is not taking 30% but 5%.
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Actually he is talking about Epic taking 70%; That would indeed be a bit hard :slight_smile:

So, to summarize again:

  • For marketplace assets, Epic will get a 30% share
  • For games themselves, Epic takes 5%

As said, there are no games on the marketplace, just the assets.

For the 5% share when selling a game, it doesnt matter if anyone is publishing your game for free, Epic still gets 5% of any sales. And i really have to say, for the mass of games that are to be released through Sony/MS/any big publisher, if you were chosen as getting published for free, you were VERY lucky.

Cheers,

has probably been mentioned, but I believe comments and ratings should be implemented in the Launcher Marketplace as per the Marketplace website.

Cheers :slight_smile:

Given the risk of charge-backs, currency conversions, sales tax, and all kinds of other annoying bits of operating an actual business that takes actual money from actual human beings around the world, the 30% cut that Epic takes from the marketplace is not bad. It’s not great, but it’s not bad. If I made some content, it would certainly be worth it to have my content right front and center of a developer when said developer needs some content. The gain of that is probably worth more than 30% to a typical content developer.

Also, if there are bundles, make them three-for and 50% off the total price. As in, if there is a $20, a $45, and a $5 item in the bundle, you’d sell it for ($70/2 == $35) and the developers would each get ($20/20.7 == $7) ($45/20.7 == $17.50) and ($5/2*0.7 == $1.75)
The fact that there’s a big sale with fantastic value will drive a number of people to purchase, who would otherwise not have purchased, and the additional revenue is almost entirely net gains for the creator. is the reason Humble Bundles and such actually end up making sense to the games in said bundles.
Perhaps have a checkbox during content submission that allows creators to say “I consent to be part of 50% off bundles” to make it easier for Epic to figure out what can go in a bundle and what cannot.

Btw: I’m not saying as a consumer who’d want cheaper assets. I’ve bought plenty of assets at full price. I’m saying based on significant experience selling 3D user-generated content for a living. (Not related to Unreal/Epic – is just my hobby.)

[=;352404]
Awwwww yeah. I’d love to be bundled with SuperGrid for a highlight or a sale. Although I mentioned early on to / about not wanting to go on sale, I’ve changed my mind over the last month as updates aren’t as strong for sales as anticipated. I recommend SuperGrid to everyone in Generic Shooter’s Slack group when they ask about prototyping/building out initial levels and many users grab SuperGrid themselves without my recommendation. If you want to three way bundle, 101 Muzzle Flashes and some of the Prototype/Dark/Silver weapon packs work with my asset pretty well too.
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Combine Generic Shooter with SuperGrid and the Realistic Weapons Blueprints… BIG winner… (am doing it manually… sort of)