The Shadow Problem of Nanite Mesh Using WPO Materials

The following are the effects of the two solutions I have tried
Option A: Use nanite mesh+lumen+hardware light tracing
As shown in the figure : The shadow calculated by hardware light tracing is based on Nanite fallback mesh


Option B: Use nanite mesh+lumen+distance field of mesh
As shown in the figure: The red box shows the shadow before the wpo of some triangular faces, while the blue box shows the shadow after the wpo of some triangular faces

I want the shadow to match the mesh after the WPO, so I hope everyone can help me. Thanks

If you’re using VSM, you need the bounds of the static mesh to extend to contain anywhere the mesh can move to using WPO

Yes, I used VSM, and I also expanded the bound of the static mesh, but the problem did not disappear. Below is my VSM cache page and bound