The remote manager device has a huge issue in multiplayer

Has anyone encountered the same problem? The remote manager device works fine when there is only one player in my game. But when I have multiple players join and give them the same remote device, it won’t trigger my Event which I subscribed to the remote manager device. I tried using remote devices of different tiers to trigger the corresponding remote device manager, but it still didn’t work properly. Nothing was printed on my screen after I pressed the left mouse button.
This is a very vicious bug for my game. Hope it can be resolved as soon as possible.

[UPDATE]
Okay, it worked after I moved all logic to the OnBegin function. I have an Init function of my own. I put the Subscribe logic into my own init function, and it works correctly when only one player is in it, but errors occur when multiple players are in it. Now I moved these contents into OnBegin and it started working correctly. But I think this is still a bug. If I am not allowed to do the Subscribe function elsewhere, then Epic should disable this content or prompt this information in the comments.

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