The problem with overcoming the path to the selected EQS Item

I’m making a multiplayer game, at the moment I want to implement a system so that the NPC Runs away to the maximum allowed from the players character when taking damage, everything works fine and the point is selected correctly, up to the moment of escape from the player, the NPC runs a couple of meters and stops before reaching the Winner

Is the acceptance radius on the move to node set to 0?

it does this regardless of the fact that I put 0, 10, 1000 if you mean setting up in BT

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I also noticed that it is interrupted with Value: None (fail)

I realized what the problem was, I set the damage memory for 1 second for the test, because of this, he interrupted the action because the Damage is set variable became false

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