I can confirm, before the update it worked perfect. Now the response events do not get fired when ‘do not close on button press’ is enabled. Which is the same issue before the previous update of the popup device.
This is still a problem in v38.00. If “do not close” checkbox is checked then button events do not fire either to verse or even bindings of the popup device to a trigger and check with that. It just breaks. How this makes it out the door is truly confusing. I wish testing at Epic was much much more rigorous and caring for the developers that use it.
The latest message from our engineer is that the view binding may be set incorrectly. It needs to be set with a “Click Event” rather than an “onClicked” event.
nope, it doesn’t work even when setting it up like that
if this is working for the person who sent the screenshot then I guess the unavailalble options make the diference (set triggering input action or set should use fallback default input action) or this is different kind of issue because it would be weird that something in UMG causes it to not work only on do not close on press
It might be a good idea to have that engineer make a quick video of it working. Just drag a popup device on, set that setting, then write some verse to respond to any button, put a button or two in it and put those settings, compile verse, run it and see what happens. This is what the majority of devs are doing, we just want a popup that allows a player to click a button and it not close AND the responding button to fire an even in verse. That’s it.
and finally, I just finished testing this method and it 100% doesn’t work. If the engineer genuinely has a solution, please ask this person to post a video on how to setup a popup device to work with this setting on because nobody can do it in the wild.