How can i correct this?
Hello Gatito,
Open the texture and try increasing the LOD Bias in your texture. (Try ‘2’)
If that does not work, reduce the resolution of your texture. (2048 max in a dimension) and re-import.
i do the firt step that you said but nothing changed, and the second step to. the option to force changes dosen’t works, i tryed to delete all the textures that the log marks an error but nothing changes. Help me please
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If the log is still mentioning deleted textures that is troubling…
I think the most fail-proof way to resolve this would be to reduce that 3840x2160 texture to 2048 x (some number less than 2048).
You’d need to do this in some other software. (MSPaint has resolution under ‘Properties’ , GIMP is a powerful tool as well)
Ultimately you’d want all your textures to be ‘powers of two’ (512,1024,2048) but for now having other resolutions should be ok.
The “file name constraints” it’s talking about in that error is that you are not allowed to create a .uasset with a number as the first character.
Try renaming that asset.