According to the release notes, support for the Light Function on Nintendo Switch started in v31.00, but it is currently not functioning in v31.20.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
1, Create a Light Function Material.
2, Place a SpotLight in the level and set the Light Function.
3, Preview on Nintendo Switch.
Expected Result
The Texture set on the Light Function should display where the SpotLight is projected.
Observed Result
Only a circular projection following the SpotLight’s Radius is visible. The content set in the Light Function is not displayed, just as it was before v31.00.
The UK/US Fortnite seems 31.20 to work and cannot find any problem. Perhaps the Japanese version is diffrerent
Can you zip up your project demonstrating the problem and post upload here on WinRAR or some cloud-based version storage like Public OneDrive or Google-based Drive with public access to download
Soon will have the new
Nintendo Switch Lite: Hyrule Edition so can test the new version.
Possibly the Japanese versions are different
Thanks