The global shader cache file "" is missing

When launching the game an error box pops up complaining that the file referenced isn’t cooked.

Steps:

  • Build the Development Editor config
  • Launch the editor then build and cook the game data
  • Shut down the editor
  • Build the Shipping config
  • Launch game through visual studio and hit the error

The rest of the text in the warning dialog tells me to cook the data and make sure the data is present for this config and that the packaging settings include this Targeted RHI.

This error doesn’t trigger when I build a packaged shipping version of the game and launch that without going through Visual Studio.

So, it doesn’t appear to be an issue with what’s being cooked as much as how the game is being launched, any suggestions on what I’m missing?