The Fortunate Son | 3D short | Unreal Engine 5

Actually your explanations include 3 different/contradictory claims:

  1. You “need money to pay for the movie”, so without the funding the movie can not be made.

  2. “In short, the movie will be finished eventually”, means the movie gets finished no matter what, so if you get the funding or not does not really matter, apart from the required time aspect.

  3. You “work 8-10 hours a day just to earn money for the movie”, so you have a full-time income available just for the movie production alone.

How much of your income you spend on your hobby (making the movie) is up to you, but I doubt you will find “investors” as your wrote on Jan 2023, because they want to have a return/profit for giving you money.

Also you misunderstood what I meant by “you can release the film without any cost”. I was referring to the RELEASE only, as you can put it up for free on Youtube and many other platforms without any cost. You on the other hand wrote “the costs involved (in making the movie)…thinking it’s costless is just naive” refering to the production instead of the releasing.

@Vollgaser
There’s no contradiction, perhaps I didn’t express myself well, or my original thought didn’t come across due to language barriers.

But first,

  1. I didn’t say it won’t be completed without money, but rather that it will take an incredibly long time.
  2. Sure, it’s true that eventually it will be finished, but unfortunately, with a lot of compromises that might not benefit the film.
  3. No, you misunderstood this. I might have expressed it ambiguously. I have an 8-hour job at a game development company where I work daily for 8-10 hours. So, it’s not on my film. And as a responsible person with a child and bills to pay, my salary is primarily not for producing my own film from it. We live off of it. We pay our bills and my child’s education from it. Of course, I could spend my entire salary on the film and other professionals, but then how would I support my family? Have you even thought about that?

Second,
Of course, the investment is a crucial part in this case. When this film is completed, I can consider it a pilot film, which is a taste of a larger-scale creation, like a series or a feature-length movie. And in this case, it might be worth investing in it because such a concept can also be sold. Especially nowadays, when the streaming competition is getting fiercer and tougher. New premieres and content are needed day by day… But I have no illusions about investors.

Only the Epic MegaGrants fund inspires my confidence. Perhaps it’s the only fund on Earth that has almost no conditions except being related to Unreal Engine. This is very rare. State-funded funds would also be very good alternatives, for example, in the UK, there are nearly 20 such funds that support various short films. The problem is that usually these state-supported funds unfortunately only grant these opportunities to their own citizens. As you know, I am Hungarian, so this is not possible for me. There is no such fund in Hungary. Or rather, there is only one that is controlled by trusted individuals of the government, and practically it’s impossible to get funding from there unless you are also their close acquaintance… that’s all about that. What remains is that whenever I can, I work on my film, and later I will try to make some money out of it. But otherwise, my primary motivation is the filmmaking itself because it is very entertaining.

But you’re asking these questions as if you don’t know how this world works, or are you just trying to trick me like in some hidden camera show?

Park Scene - WIP

20,000 frames, 220 scenes, 15 minutes already done, but still growing, and now comes the essence! Who knows where this will end?! We’ll find out soon. Stay with us!

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Bar Scene

Coming Soon

Lights are one of the most important components of the final atmosphere. Even a simply looking location needs to have its lighting well thought out.

With lights, we can separate things from each other, for example. We can express emotions.

This is all a cliché that many others have said thousands of times, but it is one of the most important truths in this profession.

Anyone who wants to take a good picture must know how to handle lights well.

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I came from the mud There’s dirt on my hands
Strong like a tree There’s roots where I stand
music by D fine US - Howling at the Moon

Hi there @DanielMagyar !

It’s been a while since I’ve popped in here, but I’ve enjoyed following along on this journey. I’ve always been impressed by your lighting and within this scene in particular it was truly the star of the showcase. If I can ask, how did you get such an organic light flare for the flashlights on the workers?

@The_M0ss_Man Hi! Thank you for the kind words, they mean a lot. What you’re asking about isn’t anything too scientific. It’s all about convolution bloom. Personally, I love it because it not only creates realistic flares but also gives the image a beautiful softness that takes away the overly sharp CG look that 3D renders often have. And you can further experiment with it since you can create such convolutional kernels yourself. It’s a lot of fun, I recommend giving it a try!

Hi there @DanielMagyar !

Thanks for letting me know what that is. I’ll look into it for my own projects to test with it a little bit. I also see what you mean by the softness that it gives the render. Watching it back I can tell that in comparison to what renders typically look like it has this gentle appeal. I never would’ve thought about it if you didn’t point it out!

Keep up the awesome work as always! :star_struck:

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Loved it , Great Job with this …

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Create Simple Face Animations with Ease | UE5

One of the most challenging but perhaps the most exciting parts of filmmaking is the role of the production designer. This is what I enjoy the most after directing. This is where the film’s visual atmosphere comes together. Colors, props, clothes, locations all need to be created authentically. This role combines technical and artistic skills in the best possible way.

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I planned to compare the model I bought from a stock site with what it became after professionals put their hearts into transforming it. But after seeing the stunning results, I decided not to lower the post’s quality with the original images, they don’t deserve it. Let’s just show the work these guys did.

Body retopology and UV: Imre Szűcs

Body texturing: Zsolt Romhányi

Full interior modeling and texturing from scratch: Szebasztián Böszörményi

Great job, guys, and thanks for your beautiful work!

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Goodbye Vegas, heading to Frisco!

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Cinematic lighting in 4 easy steps.
New to animation or need inspiration? This video is for you!
Learn to enhance your scenes in 4 quick steps.

Let’s make cinematics!

Struggling with your 3D scene? Not getting the attention you want?
Check out these easy steps to boost your creativity and improve your renders!

I’m not lying, I freaking love doing this! Environment design, foliage, and post-process over the top in action… we only live once! What are you waiting for? Give it your all!

They say you find out who your real friends are when you’re in trouble. I’d say you find out who a true gentleman when there’s no budget. I’ve faced a lot of rejections while making this film, but working with Tav Shande has been one of the best experiences. I usually handle about 95% of tasks on my own, but sometimes help is really needed.

I can count on one hand how many people said yes right away when I reached out, and Tav is one of them, someone I truly appreciate. Enjoy one of San Francisco’s most famous landmarks, the beautiful Bay Area Bridge, which Tav created and kindly let me use for the San Francisco scenes! The scenes are stunning, trust me! Coming soon!

'Cause everything is like a dream
Yeah, but only in that dream that I live in…

The Dreamer Song by John Vincent