The colour of my light in my blueprint viewport isn't the same in the game itself, how can I fix this?

Hi, I’m working on a big project with a team and while doing the lighting of our scene I have encountered a slight problem. We a blueprint with our lanterns mesh and lights so they would be easier to work with. In the blueprint viewport we adjusted the lights’ colour to match what we wanted but in the actual game it comes out as white. I included a screenshot of the blueprint window next to the in game viewport to show the difference. Is there anyway to fix this or do we have to make due with our lights being white? I have tried to rebuild the lighting a few times after some minor adjustments in the colour, but it didn’t work. My current build of unreal is 4.11.2 if that matters.