The Best Way to Make DLC System (Pak File and Mounting them)

Hello there

I need tutorial how to make DLC system (blueprint or C++) for the correct way how to do that

I ‘ve tried to make Pak file ad Mounting it and in the log, the assets appear but can’t load them

so I need to know how to do that (load assets from DLC system in the games) in the right way because I didn’t know where I ‘am wrong (creating Pak files or Mount them)

thanks for your time

Hey there @Mo7amad_22! Welcome to the community! Here’s a couple resources from different users as well as the official documentation and official video on the subject matter. Combining both should give you a solid grasp on how to handle DLC and prepare you for some of the hiccups that can occur during the process. Hope this helps!

Basic setup for Chunkdownloader and packing by Michael Prinke:

Jilted Games goes over how he handled DLC and patching in a linear fashion:

The official docs (which you have no doubt seen already but I have to include them):

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.