I’m having trouble in the editor. After working on a blueprint for a while (even compiling it, and running it PIE) when I try to save it a message comes up:
The asset ‘/Game/Blueprints/PonteDelDiavolo/PonteController’ (PonteController.uasset) failed to save.
Cancel: Stop saving all assets and return to the editor.
Retry: Attempt to save the asset again.
Continue: Skip saving this asset only.
It comes up again if I retry, or the next time I try to save. The log file also describes the problem but doesn’t add a lot of detail:
LogSavePackage: Save=43.699215ms
LogSavePackage: Moving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Saved//PonteControllerA7C8975B48F2E6869CF7328BE590BF27.tmp' to '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset'
LogFileManager:Warning: DeleteFile was unable to delete '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset', retrying in .5s...
LogFileManager:Error: Error deleting file '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset'.
LogSavePackage:Error: Error saving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset'
EditorErrors: New page: Save Output
EditorErrors:Warning: Warning Error saving '../../../../../../Users/ascii/Documents/Unreal Projects/Ponte_del_Diavolo/Content/Blueprints/PonteDelDiavolo/PonteController.uasset'
What might be causing this, and what can I do about it? The BluePrint editor doesn’t even have a “Save As…” option so I could try a different file path. (Why not?)
OK, I think I discovered what was wrong. It turns out that I had accidentally launched the editor twice (it was waiting at the dialog box saying I had files open in the last session, and asking did I want to reopen them).
Perhaps the launcher could check for this and prevent it (or at least, ask if its what you really meant) since this doesn’t appear to be a very useful mode of operation.
It’s SO EASY to do that by accident. I’ve opened it twice for like 4 times now. When you hit open there’s no indication that the editor is opening. Then you either realize a minute later that “Oh, it wasn’t opening” or “Oh, nice, now I have two of them open”. That is… if you realize.
Autosave, and press ctrl+S every time after you compile.
Then every time you test game or add major feature zip project folder and do backup, add name of feature in zip file filename.
This all helps.
lol funny happend to me too, and I felt so stupid, but then I saw the comments and felt less stupid. LOL adding one more to the LIST! don’t feel stupid people!