The advanced input touch return value is inconsistent with the touch event value

Summary

Hi, I have a problem with advanced input,engine version 5.5.2

  1. Blueprint default InputTouch event input will return a value (xx,xx,xx) when pressed
  2. Advanced input Touch 1 event triggered by pressing the return value is null (0.0f,0.0f,0.0f)

Project file path
Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\InputAction.h

Problem code
// Current action value - Will be zero if the current trigger event is not ETriggerEvent::Triggered!
FInputActionValue GetValue() const { return TriggerEvent == ETriggerEvent::Triggered ? Value : FInputActionValue(Value.GetValueType(), FInputActionValue::Axis3D::ZeroVector); }

The code that causes this problem returns correct values only when Triggered (TriggerEvent == ETriggerEvent::Triggered), all other triggered events return null values (FInputActionValue(Value.GetValueType(), FInputActionValue::Axis3D::ZeroVector)
I don’t know why the official should do this, touch is very dependent on the return value of other events,5.4 is normal, I personally feel that this is not right, is a Bug
Request the authorities to fix the problem
Personal feeling can be changed to the following code, I do not know which functions associated, will not lead to other bugs, but this can be used
FInputActionValue GetValue() const { return Value; }

你好,我发现一个问题关于高级输入的问题,引擎版本5.5.2
1.蓝图默认的InputTouch事件输入的按下就会返回值(xx,xx,xx)
2.高级输入的触控1的事件按下触发后返回的值是空(0.0f,0.0f,0.0f)

项目文件路径
Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\InputAction.h

问题代码
// Current action value - Will be zero if the current trigger event is not ETriggerEvent::Triggered!
FInputActionValue GetValue() const { return TriggerEvent == ETriggerEvent::Triggered ? Value : FInputActionValue(Value.GetValueType(), FInputActionValue::Axis3D::ZeroVector); }

导致这个问题的代码,只有触发后才会返回正确的值(TriggerEvent == ETriggerEvent::Triggered),其他按下等事件都返回空值(FInputActionValue(Value.GetValueType(), FInputActionValue::Axis3D::ZeroVector)
我不知道为什么官方要这样做,触控非常依赖其他事件的返回值,5.4是正常的,我个人感觉这个是不对的,是一个Bug
请求官方修复这个问题
个人感觉可以改成下列代码,个人并不清楚关联了那些功能,会不会导致其他的出现BUG,但是这样可以使用
FInputActionValue GetValue() const { return Value; }

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Hi, I have a problem with advanced input,engine version 5.5.2

  1. Blueprint default InputTouch event input will return a value (xx,xx,xx) when pressed
  2. Advanced input Touch 1 event triggered by pressing the return value is null (0.0f,0.0f,0.0f)

Expected Result

Hi, I have a problem with advanced input,engine version 5.5.2

  1. Blueprint default InputTouch event input will return a value (xx,xx,xx) when pressed
  2. Advanced input Touch 1 event triggered by pressing the return value (xx,xx,xx)

Observed Result

  1. Blueprint default InputTouch event input will return a value (xx,xx,xx) when pressed
  2. Advanced input Touch 1 event triggered by pressing the return value is null (0.0f,0.0f,0.0f)

Platform(s)

engine version 5.5.2