I am unable to open my project in UEFN as a result of the latest Fortnite update due to a new level plugin being created by Epic with the same name as my project.
Steps to Reproduce
Work on a project with a name
Have Epic create a new level with the same name as your project
Try to open your project in UEFN after the update
Expected Result
I would be able to open my project
Observed Result
I am unable to open the project and instead receive the following error:
Failed to open project project path/Goldrush.uefnproject
Failed to load plugin project path/Plugins/Goldrush/Goldrush.uplugin
There’s already a registered plugin named Goldrush at this location:
Program Files/Epic Games/Fortnite/FortniteGame/Plugins/GameFeatures/DelMar/Levels/GoldRush/GoldRush.uplugin
Is it possible to get more information as to why this won’t be fixed? Could we get some sort of support in resolving this error on our side if that is the case? This will result in months of lost work if we are never able to open our project again.
@Flak Hi Flak! Currently we have the project on our own repo and it does not use the built-in UEFN repo. We’ve zipped it up and can send it, we just need to know how and to who.
Unfortunately this setting also seems to be something that needs to be set within the editor, but as you know we’re not able to load into it with this project in order to do that change.
Please let us know how best to send it and we’ll to it ASAP. Thanks!
hello @jv_srs
I’m the one that (hopefully) fixed your project… does it open fine for you?
because I don’t have access to your project on our servers I could not test it with your project/modules ids (the ones written in the bindings section of the uefnproject file)
if all is well, I’m also curious to know whether it associated the Goldrush_ local plugin with the same Goldrush module on our servers; can you go here and tell me whether the project still only has one module?
Thanks a ton for your help! We’ve been able to start up the project in editor which in of itself is a major win so thank you! We are getting a few warnings and errors, but nothing show stopping and they should be fixable as far as we can tell right now. We’re going through it still though. We will get back to you soon and answer your question and let you know if we have any issues.
srs_goldrush_new - was one of the new test projects that we created while trying to fix the initial error. Should we somehow remove it from the Goldrush’s Modules?