After the latest update (6/13/24) to Fortnite and the Editor we are no longer able to load our project because it seems a new plugin was introduced by this update that has the exact same name as our project.
Since we can’t even load the project we are not able to rename it either. Right now we are completely blocked. We’ve tried several thing like renaming manually with no success.
Does anyone know a workaround? We’re fine renaming our project, but without being able to load it we don’t know how to do that in a way that the editor will recognize.
Hello! Sorry for bumping this but this is an on going issue that has effectively killed our project and months of work. We’d really appreciate any ideas anyone might have on workarounds for this.
Essentially is there a way to rename your project WITHOUT using the editor? We’ve tried several things but nothing has worked so far.
We’ve submitted a bug report but have not heard back on that yet. This seems like a major oversight and could put other projects in jeopardy of getting locked out. Once a plugin is in place you are not allowed to create a new project with that name, which is good to have that warning. But in our case our project has existed for several months under this name before this plugin was released by Epic and it seems there’s no checks on Epic’s side to make sure names they plan to use aren’t already being used by other projects. So this could happen again.
We should be allowed to still open our project in editor, but with all the warnings about a conflict. That way we are able to resolve those conflicts, not just be locked out completely from our work.
This looks to be a serious and legitimate issue, The bug reporter saying that a bug has been created and classified as ‘ToDo’ is a good sign.
As for renaming experimentation - I just want to make sure you know that you can open .uproject and .uplugin files with a text editor to change their contents.
We did try renaming all the project name instances we could find in both of those, but the result was that we got a ton of errors and the project would still not load. We might have missed something in one of those that throws everything off so we’ll give it another pass just to be sure. Thanks!
Hello @Astrotronic , thank you for your suggestion!
We have tried editing both .uefnproject and .uplugin files, but each time we do it we get an error stating that “Levels that use one file per actor cannot be moved on disk without using the editor or the migration tool”
(image of the error is attached)
Any other insight or suggestions are more than welcome!
There is no actual goldrush.uplugin file in the DelMar/Levels/GoldRush folder, but if we try opening our goldrush UEFN project it errors out and states that “registered plugin with that name already exists at DelMar/Levels/GoldRush location”.
We have tried deleting DelMar, Levels, and GoldRush folders, but all of them reappear as soon as we open UEFN editor or any UEFN project.
Also, as an additional test we tried creating a new project using one of the names from DelMar/Levels folder:
…and it cannot be done - “Project name is currently in use”:
Looking at Fortnite Creative 2.0 we are allowed to create an Island called “GoldRush” but when trying to import into UEFN the same error occurs “Project name is currently in use”
The error does not come from the published Unreal Engine 5.5 source code .
The UE 5.5 gives error “This project file already exists”
therefore looks likes this running from a remote server which would explain why it can see Creative 2.0 projects
See UEFN screen-dump its already been found by the project scanner. Just UEFN wont import.