Texturing a static mesh


I did create a static mesh in Blender with Textures and export it as a .fbx File. Than I import it in UE4, I used a Texture over the static mesh and the Texture is really big and have a bad quality. Normally I would hit the Alignment button but it is not present by editing a static mesh. What can I do?

Sorry for my bad English and Thanks :slight_smile:

You need to create a texture UV map in Blender and export it along with your model in the FBX file.
While you are at it,. you can then also create a second UV set for the lightmaps.
You can of course create these in the UE editor, but doing it in the 3D appliocation will give you more control over the result.