When I play in the editor the level runs smooth even if it gets this error message, but when I play of editor when built , the texture stremaing seems doubled and it lags heavily , I used all textures and materials from megascans quizel … how I can do to reduce tecture streaming and making the exe esperience smoother?
Ok I actually Used textures from Megacans pbr materials , from Quixels, I didn’t care much at when I downloaded materials and I downloaded all at max resolution thinking that the game would may be create mipmaps or downsized versions for the textures, it doesn’t ? Anyway I went into ome of the folders source files from double clicking on the texture and selecting the path texture, opening in PS , resizing, saving and linking to it, but in the texture top info always says 4 k instead of 1 k as I saved … is this normal? I tried to reload also the editor but always shows as 4k…
That said anyway I packed all exported for win 64, I also edited the ini file for Engine to have a max 4000 k texture streaming , but when I entr a particular area the game lags … Since I reduced textures and I get not this message what can it be?
Btw I also have a large mp4 file played in stream on the cinema hall I have in the level .
“stat unit” will give you a first overview how your performance looks like. It displays the time that the main threads use up per frame. They all execute parallel so your actual frame time will be the highest of those times. If your Game time would be the highest you should look into “stat game”. If you’re GPU time is highest, look into “stat gpu”.
Disable Ray Tracing, if you still have performance problems reduce the number of movable lights.
EDIT: If you only have performance problems in this specific area, then first reduce the number of movable lights there and then disable ray tracing if necessary. But generally speaking with today’s hardware you should be careful about using ray tracing and then only enable specific features, since ray tracing will have a huge performance impact.