Texture streaming and scene captures

See attached image as example. I circled the area where we see low imagery quality while the mesh does have higher resolution texture applied.

As mentioned, the issue is not met when we disable texture streaming.

Is there any settings to apply to the capture component or to the streaming to benefit from the capabilities without limitation ?

Thanks,

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Steps to Reproduce
Hi,

In our system, we are using views generated from scene captures components. However, since we enabled texture streaming, we are seeing rendering anomolies.

These anomalies are not observed when using “-NoTextureStreaming” in command line.

Is there any known compatibility issue between the features ?

Thanks,

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Hi,

You can push hints to the streaming system using UEngine::AddTextureStreamingLoc. In this case, you can pass the location of the SceneCapture actor a few seconds ahead of the capture. The method allows for a timer but it is also ok to pass the location every frame while required.

Regards,

Martin

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