In our system, we are using views generated from scene captures components. However, since we enabled texture streaming, we are seeing rendering anomolies.
These anomalies are not observed when using “-NoTextureStreaming” in command line.
Is there any known compatibility issue between the features ?
You can push hints to the streaming system using UEngine::AddTextureStreamingLoc. In this case, you can pass the location of the SceneCapture actor a few seconds ahead of the capture. The method allows for a timer but it is also ok to pass the location every frame while required.