UE 5.1.1
The first picture is a model with three million faces imported from the current version, it has obvious texture distortion. The second picture is the same model imported from the old version of UE that has been kept in my project with the version update.
I’m not sure whether this problem is related to the ue version. I’m using blender 3.4. I have tried both the “send to unreal” plug-in and the default export function of blender, and the result is the same.
p.s. I exported the model from unreal to blender then find this issue, I close nanite of this model before exporting it.
Any one know how to fix this?
Most likely due to UV precision:
Not works , I think that setting is for LOD, not for nanite, but still thanks, UV should be the point