We’ve been using a Texture Collection with 256 textures to hold all the textures for our scene. This has worked fine except every so often a PageFault GPU crash will occur. Aftermath shows it is the Texture Collection causing it, but we cannot figure out why. It seems entirely random, but does occur more often on GPUs with 12GB than 16GB. What could be causing this?
Looks like you need to add extra virtual memory (page file) as in previous post