texture baking workflow

Hi.
As you all already know there is this process in 3ds max called “texture baking” that is the whole scene (lighting, shadows, etc.) is baked into a single texture and then it’s exported as fbx with embedded textures and simply uploaded on a server for preview.

Now I was wondering if there is a straightforward procedure in unreal 5 as it is really time consuming in 3ds max to render out the whole scene.

Any suggestion is appreciated.

There is a similar concept of ‘building light’ in UE, but it’s a per actor thing, also takes a very long time, and can’t be exported.

Probably not the answer you wanted :wink:

Yeah, light build is totally OK but as you said, it cannot be exported and also it includes another extra layer of texture for lighting, on top of diffuse texture. Thanks for your time though. I would appreciate any other suggestions.

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