Hi.
As you all already know there is this process in 3ds max called “texture baking” that is the whole scene (lighting, shadows, etc.) is baked into a single texture and then it’s exported as fbx with embedded textures and simply uploaded on a server for preview.
Now I was wondering if there is a straightforward procedure in unreal 5 as it is really time consuming in 3ds max to render out the whole scene.
Any suggestion is appreciated.