I must be missing something. I made a new material, with the diffuse, specular, roughness, and normal images. I tied all the images to the material, and I’ve enabled the tessellation to both Flat Tesselation and PN Triangles. I’ve added a constant to the tessellation multiplyer (as well as linking images like the roughness and specular to it). No tessellation is happening. What am I doing wrong? Is there some global setting I’m missing? Here’s a screenshot of the material in it’s last instance.
It looks ok in game. Actually looks pretty good, but I would still like tessellation to work. I understand that I should have it based on camera distance, but I’m not worried about that quite yet, I just want to get it working. I’m completely new to ue4, so I’m not all that understanding of how things work, but this is just annoying me T_T. Any clue on what I’m doing wrong? (I should also mention, I’m not sure what the world position offset and world displacement are, I’ve tried swapping out the images with all combinations of the images loaded, as well as constants, and nothing changes.) I’ve been trying to get this working for hours, and have searched both google (not so helpful with UE4 stuff) as well as the forums and still haven’t figured it out. Any ideas?